100 Floors WalkthroughBelow is the “Concise Version” of our 100 Floors (iphone/ipod/ipad version) Walkthrough / Answers / Solutions.

For DETAILED walkthrough of a floor or level, please click the “Walkthrough/Solution Pic & Details” link for that floor/level.

The hints below may or may not give you enough to go on to solve each floor, and in case it doesn’t, please see the pic and detailed walkthrough of the specific floor/level.

Hope you’re enjoying the game and that you find our walkthrough helpful!

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Floor 1: Tap green arrow on elevator panel. (100 Floors – Floor 1 Walkthrough/Solution Pic & Details)

Floor 2: Pick up triangle behind garbage can and put it on elevator panel, then press it. (100 Floors – Floor 2 Walkthrough/Solution Pic & Details)

Floor 3: Rotate device to left and to right to open doors. (100 Floors – Floor 3 Walkthrough/Solution Pic & Details)

Floor 4: Pry doors open using 2 fingers. (100 Floors – Floor 4 Walkthrough/Solution Pic & Details)

Floor 5: Flip device so that screen is facing the floor to make ladder fall over. (100 Floors – Floor 5 Walkthrough/Solution Pic & Details)

Floor 6: Move right plant and tap sun behind it. Tap the 3 suns on door. (100 Floors – Floor 6 Walkthrough/Solution Pic & Details)

Floor 7: Tilt device to move rock over red button. (100 Floors – Floor 7 Walkthrough/Solution Pic & Details)

Floor 8: Find banana in the pile of fruits and feed it to the gorilla. (100 Floors – Floor 8 Walkthrough/Solution Pic & Details)

Floor 9: Match center and border colors of large circles to those of small circles. (100 Floors – Floor 9 Walkthrough/Solution Pic & Details)

Floor 10: Shake device to rid of snake, trace arrow on door. (100 Floors – Floor 10 Walkthrough/Solution Pic & Details)

Floor 11: Tilt device to move both beads to center slot. (100 Floors – Floor 11 Walkthrough/Solution Pic & Details)

Floor 12: Hit red buttons to bounch balls up to top to turn lights on. (100 Floors – Floor 12 Walkthrough/Solution Pic & Details)

Floor 13: Flip device over to let hammer fall out, use hammer to break wall. (100 Floors – Floor 13 Walkthrough/Solution Pic & Details)

Floor 14: Keep finger on scanner until door opens. (100 Floors – Floor 14 Walkthrough/Solution Pic & Details)

Floor 15: Code is 1643. (100 Floors – Floor 15 Walkthrough/Solution Pic & Details)

Floor 16: Get screwdriver, use it to loosen all screws on plate, take plate, turn device upside down. (100 Floors – Floor 16 Walkthrough/Solution Pic & Details)

Floor 17: Tilt device to make balls roll over buttons – left button 1 time, right button 2 times, let button 3 times, right button 2 times. (100 Floors – Floor 17 Walkthrough/Solution Pic & Details)

Floor 18: Tap on the 5 tiny squares to make all light up. (100 Floors – Floor 18 Walkthrough/Solution Pic & Details)

Floor 19: Use rag to clean glass doors. (100 Floors – Floor 19 Walkthrough/Solution Pic & Details)

Floor 20: Move repairs sign, insert screw into hole and tighten with screwdriver. (100 Floors – Floor 20 Walkthrough/Solution Pic & Details)

Floor 21: Hold device in upright position until door opens. (100 Floors – Floor 21 Walkthrough/Solution Pic & Details)

Floor 22: Break right lion with hammer. Push door upwards, toward the right, towards the left, and downwards. (100 Floors – Floor 22 Walkthrough/Solution Pic & Details)

Floor 23: Tap nite-light, put steel plate on door, tap all visible flowers from right to left. (100 Floors – Floor 23 Walkthrough/Solution Pic & Details)

Floor 24: Push door up using 2 fingers. (100 Floors – Floor 24 Walkthrough/Solution Pic & Details)

Floor 25: Adjust positions of circles on door to match those on floor. (100 Floors – Floor 25 Walkthrough/Solution Pic & Details)

Floor 26: Rearrange batteries so that the power bar fills up perfectly. (100 Floors – Floor 26 Walkthrough/Solution Pic & Details)

Floor 27: Move right cabinet, break cracked wall with hammer, take crank and put in centre of door, and crank until door opens. (100 Floors – Floor 27 Walkthrough/Solution Pic & Details)

Floor 28: Tap door according to dots above doors, pausing in between until colors go out. (100 Floors – Floor 28 Walkthrough/Solution Pic & Details)

Floor 29: Lay the device flat and wait for bomb to count down to explosion. (100 Floors – Floor 29 Walkthrough/Solution Pic & Details)

Floor 30: Set clock to current time (device is set to). (100 Floors – Floor 30 Walkthrough/Solution Pic & Details)

Floor 31: Use screwdriver to remove screws and move sign right-side up. (100 Floors – Floor 31 Walkthrough/Solution Pic & Details)

Floor 32: Rearrange tiles so that each line will add up to 12. (100 Floors – Floor 32 Walkthrough/Solution Pic & Details)

Floor 33: Specify correct color of 5 objects in a row. (100 Floors – Floor 33 Walkthrough/Solution Pic & Details)

Floor 34: Spell out “100 Floors”. (100 Floors – Floor 34 Walkthrough/Solution Pic & Details)

Floor 35: Connect power cord, change number to “35”. (100 Floors – Floor 35 Walkthrough/Solution Pic & Details)

Floor 36: Tap images in order from lowest to highest altitude. (100 Floors – Floor 36 Walkthrough/Solution Pic & Details)

Floor 37: Move barrel, open cover in upper left corner, tap on steel ball, hold device upside down. (100 Floors – Floor 37 Walkthrough/Solution Pic & Details)

Floor 38: Make all 3 timers reach the green area at the same time. (100 Floors – Floor 38 Walkthrough/Solution Pic & Details)

Floor 39: Connect the 9 greyed-out dots by drawing 4 lines without lifting your finger in the process. (100 Floors – Floor 39 Walkthrough/Solution Pic & Details)

Floor 40: Mute your device. (100 Floors – Floor 40 Walkthrough/Solution Pic & Details)

Floor 41: Change each symbol to pattern traced by nearest ant. (100 Floors – Floor 41 Walkthrough/Solution Pic & Details)

Floor 42: Turn lights off, remember symbols; pry doors open, remember symbols on next set of doors, pry these doors open too; change symbols to ones you saw on the 2 sets of doors from before. (100 Floors – Floor 42 Walkthrough/Solution Pic & Details)

Floor 43: Move both plants, put ball in pipe opening, tilt device to move ball to green button. (100 Floors – Floor 43 Walkthrough/Solution Pic & Details)

Floor 44: Move plant, change colors on door according to tips on walls. (100 Floors – Floor 44 Walkthrough/Solution Pic & Details)

Floor 45: Use hammer to break fan, take knife and cut balloon loose, angle device to make balloon hit red button. (100 Floors – Floor 45 Walkthrough/Solution Pic & Details)

Floor 46: Rotate symbols on door to sync up with reflections on floor. (100 Floors – Floor 46 Walkthrough/Solution Pic & Details)

Floor 47: Tap each square to create a path from the grey circle to the lightning bolt. (100 Floors – Floor 47 Walkthrough/Solution Pic & Details)

Floor 48: Use knife to cut away vines. Use each bar on the door to record the number of flowers that are of the same color as the bar. (100 Floors – Floor 48 Walkthrough/Solution Pic & Details)

Floor 49: Tap on squares to spell out the word “PaSSWORd”. (100 Floors – Floor 49 Walkthrough/Solution Pic & Details)

Floor 50: Tap on door until it opens. (100 Floors – Floor 50 Walkthrough/Solution Pic & Details)

Floor 51: “Draw” a sword shape on the door by tapping certain squares black. (100 Floors – Floor 51 Walkthrough/Solution Pic & Details)

Floor 52: Change numbers to “1225”. (100 Floors – Floor 52 Walkthrough/Solution Pic & Details)

Floor 53: Use hook to pull up crate, unplug cord, use pliers to cut steel wire mesh. (100 Floors – Floor 53 Walkthrough/Solution Pic & Details)

Floor 54: Punch in “03150405”. (100 Floors – Floor 54 Walkthrough/Solution Pic & Details)

Floor 55: Tilt device until overlaying blocks fit in with existing blocks to fill in door completely. (100 Floors – Floor 55 Walkthrough/Solution Pic & Details)

Floor 56: Adjust each number to reflect number of flags that are located right beside the number. (100 Floors – Floor 56 Walkthrough/Solution Pic & Details)

Floor 57: Use red button to move hook above ball. Use hook to hoist up ball. Move hook and ball to door. Use ball to break door. (100 Floors – Floor 57 Walkthrough/Solution Pic & Details)

Floor 58: Play “Mary had a little lamb” – R-M-L-M-R-R-R-L-M-M-R-M-L (R=right, M=middle, L=left). (100 Floors – Floor 58 Walkthrough/Solution Pic & Details)

Floor 59: Use rock to break window, use mirror to focus light to light fire. Light the single stick and use it to thaw out lever. Use lever to open door. (100 Floors – Floor 59 Walkthrough/Solution Pic & Details)

Floor 60: Use lit stick to light both torches. Hit each drum the number of times you see the drum’s color appear on the door. (100 Floors – Floor 60 Walkthrough/Solution Pic & Details)

Floor 61: Use the 6 pieces to form the digits “1830” across the top. (100 Floors – Floor 61 Walkthrough/Solution Pic & Details)

Floor 62: Use knife to cut wire. Use buttons to move beam to the top of door so it will no longer be blocked. (100 Floors – Floor 62 Walkthrough/Solution Pic & Details)

Floor 63: Tilt device to move rock to left button. Change tiles on door to match reflection on ceiling. (100 Floors – Floor 63 Walkthrough/Solution Pic & Details)

Floor 64: Drag eyeball around magnifying glass until door opens. (100 Floors – Floor 64 Walkthrough/Solution Pic & Details)

Floor 65: Put ball into tube, put lit stick on sprinkler. (100 Floors – Floor 65 Walkthrough/Solution Pic & Details)

Floor 66: Use stick on floor to take hook. Put hook on ring and pull. (100 Floors – Floor 66 Walkthrough/Solution Pic & Details)

Floor 67: Touch dandelion. Move pot to catch seed. Water pot and move it under the sun. (100 Floors – Floor 67 Walkthrough/Solution Pic & Details)

Floor 68: Get start from floor, lift chest using lever, grab the piece of wood and replace with star. (100 Floors – Floor 68 Walkthrough/Solution Pic & Details)

Floor 69: Make lamp drop and fish swim such that they hit each other. Use knife to cut away seaweed. (100 Floors – Floor 69 Walkthrough/Solution Pic & Details)

Floor 70: Press the buttons to go to room 6, then press the righthand button to go to room 11. (100 Floors – Floor 70 Walkthrough/Solution Pic & Details)

Floor 71: Tap empty squares to arrive at the 3 missing pieces of the Chinese “ba gua”. (100 Floors – Floor 71 Walkthrough/Solution Pic & Details)

Floor 72: Figure out a certain order the cars need to reach the finish line in. (100 Floors – Floor 72 Walkthrough/Solution Pic & Details)

Floor 73: Drag the layers of the door until you reach “73”. (100 Floors – Floor 73 Walkthrough/Solution Pic & Details)

Floor 74: Tap hexagon on floor to see small hexagons light up and note the colors. Figure out the colors that should make up the hexagon on the door, so that the hexagon becomes the next sequence after the small hexagons. (100 Floors – Floor 74 Walkthrough/Solution Pic & Details)

Floor 75: Use the weights to make the 2 boards level. Turn device upside down. (100 Floors – Floor 75 Walkthrough/Solution Pic & Details)

Floor 76: Slide pieces on door to form square. Insert wooden plate in centre. (100 Floors – Floor 76 Walkthrough/Solution Pic & Details)

Floor 77: Use button to make light advance to 7th light then release. (100 Floors – Floor 77 Walkthrough/Solution Pic & Details)

Floor 78: The 3 boxes shown are different angles of same box. “Draw” the box on the floor to show what it will look like when taken apart. (100 Floors – Floor 78 Walkthrough/Solution Pic & Details)

Floor 79: Change tiles on door to show solution to maze on floor. (100 Floors – Floor 79 Walkthrough/Solution Pic & Details)

Floor 80: Light torches with lit stick, following numbers across the top. Decimals are entered by pressing the stone button. Note #1 is the rightmost torch. (100 Floors – Floor 80 Walkthrough/Solution Pic & Details)

Floor 81: Hold device upside down so “6”s become “9”s. Punch in “9×9=”. (100 Floors – Floor 81 Walkthrough/Solution Pic & Details)

Floor 82: Tap on floor to uncover circular disc, put this disc on left side of door, move points on discs to positions indicated by impression on floor, insert lever in tiny hole in floor, pull on lever. (100 Floors – Floor 82 Walkthrough/Solution Pic & Details)

Floor 83: Assemble shapes onto door to completely cover door. (100 Floors – Floor 83 Walkthrough/Solution Pic & Details)

Floor 84: Press one or multiple buttons based on the color of each symbol on door. (100 Floors – Floor 84 Walkthrough/Solution Pic & Details)

Floor 85: Follow numbers across the top to light or put out the candles, using lit stick and knife. (100 Floors – Floor 85 Walkthrough/Solution Pic & Details)

Floor 86: Tap little circles and observe direction of rotation. Move clock hand to same numbers in specified directions. (100 Floors – Floor 86 Walkthrough/Solution Pic & Details)

Floor 87: Shake device to wake bear, move him, wait til he sleeps, touch panel. (100 Floors – Floor 87 Walkthrough/Solution Pic & Details)

Floor 88: Pull left-top hat down, pull middle-right hat out, flip top-right hat, and put call in top-right hat. (100 Floors – Floor 88 Walkthrough/Solution Pic & Details)

Floor 89: Each fruit is spelled using a certain amount of letters. For example, “coconut” has 7 letters and is therefore associated with the square “Se” (“Seven”). Tap the squares associated with the fruits, in order from lowest to highest fruit. (100 Floors – Floor 89 Walkthrough/Solution Pic & Details)

Floor 90: Make all 7 stars of the big dipper light up. (100 Floors – Floor 90 Walkthrough/Solution Pic & Details)

Floor 91: Use brush on floor to wipe the patch of white in lower right hand side, tap on the “16” revealed, change tiles on door to following colors from top-left to bottom-right: orange, light blue, dark blue, green, pink, yellow. (100 Floors – Floor 91 Walkthrough/Solution Pic & Details)

Floor 92: Change arrows to following directions from upper-left to bottom-right: up, right, up, down. (100 Floors – Floor 92 Walkthrough/Solution Pic & Details)

Floor 93: Hold button under “9” for 9 seconds. Hold button button under “3” for 3 seconds. (100 Floors – Floor 93 Walkthrough/Solution Pic & Details)

Floor 94: Change light directions so that lights from ceiling and lights from floor overlap to form “Xl” (roman numerals for “11”). (100 Floors – Floor 94 Walkthrough/Solution Pic & Details)

Floor 95: Change all dots to green except center-left and center-right dots. (100 Floors – Floor 95 Walkthrough/Solution Pic & Details)

Floor 96: Drag pieces to door to complete puzzle (tap to rotate). (100 Floors – Floor 96 Walkthrough/Solution Pic & Details)

Floor 97: Use knife to pop balloon and release scrap paper, pick it up, and set digits to “3577”. (100 Floors – Floor 97 Walkthrough/Solution Pic & Details)

Floor 98: Use brush to wipe white patch on wall; enter “52375” into keypad. (100 Floors – Floor 98 Walkthrough/Solution Pic & Details)

Floor 99: Press each of these once: Volume up button on device, “x” button on screen, “=” button on screen, “x” button on screen, volume down button on device. (100 Floors – Floor 99 Walkthrough/Solution Pic & Details)

Floor 100: Touch and swipe the following to reveal: top row 1st blue bar from left, second row 3rd bar from left, third row, 5th bar from left, fourth row 6th bar from left. (100 Floors – Floor 100 Walkthrough/Solution Pic & Details)

Annex 1: Cut rope with knife, retrieve egg before it falls to floor and place it in the nest on the door. (100 Floors – Annex 1 Walkthrough/Solution Pic & Details)

Annex 2: Trace line from upper right corner dot to center dot then to center-left dot; tap lever. (100 Floors – Annex 2 Walkthrough/Solution Pic & Details)

Annex 3: Set “Player” scores to “5”, “0”, “2”; set “NPC” scores to “0”, “2”, “5”. (100 Floors – Annex 3 Walkthrough/Solution Pic & Details)

Annex 4: Tap on the drum the same beat you see the person tapping with its foot. (100 Floors – Annex 4 Walkthrough/Solution Pic & Details)

Annex 5: Tile device to make books fall, drag left bookcase out and set “X”s on door in same positions, do the same with right bookcase with “O”s. (100 Floors – Annex 5 Walkthrough/Solution Pic & Details)

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